This piece, titled Sea-D is a sculpture of a fish made from recycled pieces found within a tape player and two CD players. When the gear on the right side of the body is spun, the fish “swims” back and fourth. This sculpture employs three gestalt principles including emergence, similarity and proximity to create a visual representation of a fish using diverse materials.
Emergence was the most used gestalt principle within this piece, and was taken into consideration while creating the eyes, fins and tail. The gestalt emergence principle describes that elements resemble something already familiar to the viewer.
Similarity was used to represent the gills and the majority of the fish’s body. The similarity principle groups objects based on similar colour, shape, texture as well as other factors.
The proximity gestalt principle, also known as vicinity, was taken into consideration while constructing the head of the fish. This principle examines the ability to group elements based on closeness to one another.