Tag: kinect

Building a Rear Projection Touchscreen

The biggest challenge in building a rear projection touchscreen has been finding a material that provides enough clarity for the projection, while having enough stretch for the Kinect camera to sense a change in depth.

Kinect Touchscreen Prototype

In the attempt to build a touchscreen using Kinect and Processing, I’ve constructed a screen with material that stretches when touched. The change in depth of the screen is picked up by the Kinect camera and is displayed in an ‘Average Point Tracking’ Processing sketch.

Getting Kinect to Work with Processing

After installing Daniel Shiffman’s Open Kinect for Processing library, I kept getting an error message stating “a library relies on native code that’s not available, or only works properly when the sketch is run as a 64-bit application.” After many trials attempting to get the kinect to communicate with Processing, I finally got it up and running.